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NOTICE TO ALL PARTICIPATING CLUBS
Thank
you for taking part in this popular competition and a
copy of the League programme and playing regulations are
enclosed. The draw for the KO Cup will be made and
published later. There are a few points that you need to
be aware of.
1 Due
to the way block-bookings are administered at the
Recreation Centre all teams have had to pay in advance
of the start of the Competition so there is nothing to
pay on the night. If there is a
problem that stops a team from playing please ring Jim
Downes on 01242 513870 as early as possible to stop the
other team and the officials turning up.
2 Winners
of the play-off final qualify for entry into the
national indoor competition so this competition must be
played under the ECB indoor playing regulations, a full
set is available should it be required. The following is
an extract which states:- All players must be properly
attired in white cricket clothing. This includes wicket
keepers wearing pads and gloves. Only rubber soled
cricket shoes will be worn. Spikes and black-soled
trainers are not permitted. Our own set of playing
regulations includes ALL ECB playing regulations.
3 The
playing area may need to be cleared of other sporting
equipment by the Recreation Centre staff. Please ensure
their safety if warm up practice starts before they
finish. Injury to a staff member may result in a claim
for damages against the player/club.
4 All
teams playing in this competition must be paid up
members of the their County Association and have a Child
Welfare Officer appointed within their club.
Jim
Downes
Indoor
6s Organiser
GLOUCESTERSHIRE CRICKET BOARD
INDOOR
6‑A‑SIDE CRICKET COMPETITION------ PLAYING REGULATIONS
Amended August 2009
The Competition is run in
conjunction with the English Cricket Board (ECB). All
Clubs participating in this
Competition must be fully paid up members of the
ECB by the date of their first scheduled match. By being
members of the Gloucestershire County Board (GCB) clubs
automatically comply with this regulation.
LAWS
The
Laws of Cricket (2000 Code 2nd Edition-2003)
shall apply together with any experimental rules and
conditions laid down by the ECB for the proceeding
cricket season relating to Recreational cricket, with
the exception of the following Playing Regulations:
1.
Teams shall consist of six players each
2. Each match shall
consist of one innings per team.
3. Each innings
shall consist of 12 six-ball overs.
4. No more than
three overs to be bowled by an individual. In
calculating each individual accrued number of
overs, part of an over shall be deemed as a full over.
5. There shall be a
maximum of a 10-minute interval between innings.
6. Two batsmen shall
be at the wicket at all times during an innings. They
shall change ends at the end of each over. In the event
of a team losing five wickets within the permitted
overs, the last man shall continue batting with the
fifth man out remaining at the wicket as a non-striker.
7. When a batsman
reaches a personal total of 25, he shall retire but may
return to the crease on the departure of the fifth
batsman. Retired batsmen must return in the order of
their retirement and take the place of the retiring or
dismissed batsman. Two 'live' batsmen shall be at the
wicket until such time as the fifth wicket has fallen.
8. A line shall be
marked across the pitch halfway between the wickets. A
'no ball' shall be called if the ball pitches short of
this line or if the ball rises and passes above shoulder
height of the batsman standing at his normal stance
irrespective of where the ball pitches.
9. Law 25.1 Wide
Ball Judging a Wide
Umpires are instructed to apply a very strict and
consistent interpretation in regard to this law in order
to
prevent negative bowling wide of the wicket. The
following criteria should be adopted as a guide to
Umpires:
If the ball passes either side of the wicket
sufficiently wide to make it virtually impossible for
the striker to
play a 'normal cricket stroke' both from where he is
standing and from where he should normally be
standing at the crease, the Umpire should call and
signal 'Wide'.
NOTE: The above provisions do not apply if the striker
makes contact with the ball.
10. Neutral Umpires
shall be appointed for all matches and they will change
ends on the completion of each
over. If only one neutral Umpire is available, he shall
stand at the bowlers end for the duration of the
match.
One independent scorer shall be appointed to record all
runs as directed by the Umpires.
11. Teams sheets
must be provided. The scorer will be provided with team
cards, which they must get the captains to complete and
sign before the start of each game
12. All players must
wear normal accepted cricket clothing and equipment,
this includes wicket-keepers wearing pads and gloves.
Only rubber soled footwear shall be worn, nails and
spikes are not permitted.
RESULTS
The team scoring the most runs in its innings shall be
the winner. If the scores of both teams are equal, then
the team losing the fewer wickets shall be the winner.
If the teams are still equal in a League match the
points will be shared. If the teams are still equal in
the K.O. Competition five players from each side will
bowl TWO over arm deliveries alternately. The side,
which bowls down the wicket the most times, shall be the
winner. If the scores are still level the same players
will bowl ONE ball each alternately to achieve a result
on a "sudden death" basis. The same ball (not a new one)
to be used by both teams. Any wicket keeper must stand
where he cannot reach the stumps. Any "no ball" bowled
shall count as a delivery but will not count towards the
score of the team if the wicket is broken by it. Any
club failing to fulfill a fixture, for whatever reason
will forfeit the points and be deemed all out for 0.
Their opponents will take 2 points and be awarded a
score calculated from the total runs scored and total
wickets taken in their Division that week. Any side
playing with less than a full side and are all out shall
be deemed to have lost all 6 wickets
SCORING
The scoring for Indoor Cricket shall take place as
follows:
1. A ball struck to
hit the boundary wall behind the bowler without touching
the floor or any other wall or ceiling shall count as
boundary 6 runs. If however, the ball touches the floor
but does not touch any of the other walls or the ceiling
and hits the boundary wall, then it shall count as
boundary 4 runs.
(a) Before the toss
the umpires shall agree with both captains the exact
interpretation of 'boundary wall',
Ceiling’, 'sidewall' and 'back wall'.
(b) If a ball is
struck into an open gallery along a wall that is not a
boundary wall, the ball becomes dead and the striker is
credited with one run.
2. A ball struck to
hit the ceiling or one or more of the side or back walls
shall count as one run, even if the ball subsequently
hits the boundary wall in which case it remains in play.
Two additional runs shall be scored if the batsmen
complete a run (if the ball is struck to hit the ceiling
or side or back wall and a batsman is then run out one
run shall be scored).
3. Two runs shall be
scored if the striker plays the ball and it does not hit
a wall and the batsmen complete a run.
4. A bye shall count
as 1 extra if the ball hits a wall (including the
boundary wall); a leg bye shall count as 1 extra if the
ball hits a wall (including the boundary wall). In each
case if the batsman completes a run 2 additional extras
shall be scored.
5. Two byes or leg
byes shall be scored if the batsmen complete a run
without the ball hitting a wall.
6. No Ball
(a) A No Ball shall
score one penalty run, recorded as a No Ball extra, in
addition to any runs scored in 1, 2 and 3 above.
(b) From a no ball
struck by the batsman, runs shall be scored as in
Scoring Regulations 1, 2 and 3; these shall be
accredited to the striker. If the batsmen do not run and
the ball does not touch any wall or ceiling then just
the penalty shall be scored.
(c) From a no ball
not struck by the batsman, or from one striking his
person when he is trying to avoid being hit by the ball;
runs shall be scored as in Scoring Regulations 4 and 5
above: these shall be credited as no ball extras.
7. Wide Ball
(a) If wide ball is
called and the ball goes on to hit the ceiling or any
wall, then one run shall be credited
under extras; two additional runs shall be credited
under extras every time the batsmen complete a run.
(b) If wide ball is
called but it does not hit the ceiling or any wad, two
runs shall be credited under extras for every run
completed by the batsmen.
(c) A wide ball shall score one penalty run, recorded as
a wide, in addition to any other runs scored in 7(a) and
(b) above.
8. An overthrow
hitting any wall or walls shall count as only one run to
the batsman or to the total of extras as appropriate.
Additional overthrows can only ensue from each
additional throw that goes on to hit a wall or walls.
(The batsmen shall not change ends).
9. No runs shall be
scored if a batsman is out caught off the walls or
ceiling.
10. If in the
opinion of the umpire the ball becomes lodged in netting
or in any obstacle, then the umpire shall call and
signal "dead ball" and award one run. The batsmen shall
return to their original ends. (If the ball is played
into any part of the netting above the wall behind the
striker, the umpire will call and signal “dead ball” and
one run only shall be scored).
METHODS OF DISMISSAL
Apart from the normal methods of dismissal contained in
the Laws of Cricket, the following variations shall
apply.
(a) The batsmen
shall be caught out by a fielder after the ball has hit
the ceiling, the netting or any wall, except directly
from the boundary wall, provided the ball has not
touched the floor.
(b) The last not out
batsman shall be given out if the non striker running
with him is given out.
(c) The batsman or the non striker shall be given not
out if the ball rebounds from a wall or ceiling and hits
a wicket without being touched by a fieldsman.
(d) If a wicket is
broken for any reason a "run out" decision can only be
subsequently obtained at the opposite end wicket.
(Unless the wicket has been re made).
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