Gloucestershire Cricket Board - Cheltenham Indoor 6's 

2025-26
  League Table           Latest Results

   
DIVISION 3 FIXTURES 2025-26
WEDNESDAY NIGHTS
7.30pm 1st October Bayshill
7.30pm 8th October Down Hatherley
  15th October No Game
7.30pm 22nd October Charlton Kings B
7.30pm 29th November Hatherley & Reddings B
  5th November No Game
7.30pm 12th November St Philips North
7.30pm 20th Nov (WED) Trophy Charlton Kings C
7.30pm 27th Nov (WED) Trophy Q/F Whitminster
8.45pm 2nd January Charlton Kings B
8.45pm 3rd December       Trophy Semi Final
2.15pm 7th December        Trophy  Final
8.45pm 10th December Bayshill
8.45pm 17th December Down Hatherley

Christmas / New Year Break

  7th January No Game
  14th January No Game
8.45pm 21st January Hatherley & Reddings B
  28th January No Game
8.45pm 4th February St Philips North
  11th February No Game


GLOUCESTERSHIRE CRICKET BOARD INDOOR 6‑A‑SIDE CRICKET COMPETITION
PLAYING REGULATIONS

Amended   September  2023

 The Competition is run in conjunction with the English Cricket Board (ECB). All Clubs participating in this Competition must be fully paid up members of the ECB by the date of their first scheduled match. By being members of the Gloucestershire County Board (GCB) clubs automatically comply with this regulation.

LAWS

The Laws of Cricket (2022 Edition) shall apply together with any experimental rules and conditions laid down by the ECB for the proceeding cricket season relating to Recreational cricket, with the exception of the following Playing Regulations:

 

1.       Teams shall consist of six players each.

       A player may not play for more than one club in any division of this competition.

             Where a club has two teams in the same division ( eg A & B ) Clubs should try where ever possible to maintain   

             the integrity of the competition and keep separate teams – Where this is not possible a player may move

             between the teams but must not play for both teams in the same week and once a player has played for

             the higher team 3 times they cannot move down again.

             Where a club has more than one team entered in the K O cup competition – Once a player has played for one

             team he must then stay with that team throughout the cup competition.

            Where a club has two or more teams in different divisions - The league restrictions do not apply, although the

             KO cup restriction does.  If

              Where a player represents more than one club the above restrictions still apply

.      2.   Each match shall consist of one innings per team.             

       3.   Each innings shall consist of 12 six-ball overs.

      4.   No more than three overs to be bowled by an individual. In calculating each individual accrued number of overs, part of an over shall be deemed as a full over.

      5.   Two batsmen shall be at the wicket at all times during an innings. They shall change ends at the end of each over. In the event of a team losing five wickets within the permitted overs, the last man shall continue batting with the fifth man out remaining at the wicket as a non-striker.

     6.    When a batsman reaches a personal total of 25, he shall retire but may return to the crease on the departure of the fifth batsman – (batsman must retire a 2nd time once they have scored or passed 50).   Retired batsmen must return in the order of their retirement and take the place of the retiring or dismissed batsman. Two 'live' batsmen shall be at the wicket until such time as the fifth wicket has fallen.

             If a side batting has 5 players (or less) and have a retired batsmen that returns before the 6th player arrives the 6th player cannot play.  

    7.     A 'no ball' shall be called if after pitching a delivery passes or would have passed above shoulder height of the batsman standing upright at the crease irrespective of where the ball pitched.

             1st offence in the over  = No ball       2nd and any subsequent offences in the same over = No ball + 5 penalty runs awarded to batting side.

     8.     Law 25.1 ‑ Wide Ball ‑ Judging a Wide

             Umpires are instructed to apply a very strict and consistent interpretation in regard to this  The following criteria should be adopted.     Offside; if a ball is sufficiently wide to make it virtually impossible for the striker to play a 'normal cricket stroke'   from” his normal stance”  the Umpire should call and signal 'wide ball'.  Legside; irrespective of where it pitches, if it passes outside the line of the batsman and the stumps despite his movement it shall be called a ‘wide ball’

            NOTE:     The above provisions do not apply if the striker makes contact with the ball.

     9      Law 3.6.1 Law 42.6 (b) Bowling of high full pitched balls,

              is amended to read as follows: any high full pitched ball (regardless of its pace) which passes or would have passed above waist height of the striker standing upright at the crease shall be called and signalled ‘No Ball’ by the umpire at the bowler’s end. In addition, if the high full pitched ball is fast, it shall be deemed dangerous and unfair and the umpire at the bowler’s end, in addition to the call and signal of No ball, will adopt the procedures of Law 42.7.

  10       Runners will not be allowed.

  11.     Neutral Umpires shall be appointed for all matches and they will change ends on the completion of  each over. If only one neutral Umpire is available, he shall stand at the bowlers end for the duration of the match. One independent scorer shall be appointed to record all runs as directed by the Umpires.

  12       Teams sheets must be provided. The scorer will be provided with team cards, which they must get the captains to complete and sign before the start of each game

  13      All players must wear normal accepted cricket clothing and equipment, this includes wicket-keepers wearing pads and gloves. Only rubber soled footwear shall be worn, nails and spikes are not permitted.

 RESULTS

 The team scoring the most runs in its innings shall be the winner. If the scores of both teams are equal, then the team losing the fewer wickets shall be the winner. If the teams are still equal in a League match the points will be shared. If the teams are still equal in the K.O. Competition five players from each side will bowl TWO over arm deliveries alternately. The side, which bowls down the wicket the most times, shall be the winner. If the scores are still level the same players will bowl ONE ball each alternately to achieve a result on a "sudden death" basis. The same ball (not a new one) to be used by both teams. Any wicket keeper must stand where he cannot reach the stumps. Any "no ball" bowled shall count as a delivery but will not count towards the score of the team if the wicket is broken by it.

 

Any club failing to fulfill a fixture, for whatever reason will forfeit the points and be deemed all out for 0. Their opponents will take 2 points and be awarded a score calculated as an average from the total runs scored and total wickets taken in their division that week. Any side playing with less than a full side that are all out shall be deemed to have lost all 6 wickets         

 If two or more sides are equal on points – league position will be determined by NRR (Net run rate) as defined on play-cricket.

 SCORING

 The scoring for Indoor Cricket shall take place as follows:‑

 1               A ball struck to hit the boundary wall behind the bowler without touching the floor or any other  wall or ceiling shall count as
                  boundary 6 runs. If however, the ball touches the floor but does not touch any of the other walls or the ceiling and hits the
                  boundary wall, then it shall count as boundary 4 runs.

(a)             Before the toss the umpires shall agree with both captains the exact interpretation of 'boundary wall',

Ceiling’, 'sidewall' and 'back wall'.

(b)             If a ball is struck into an open gallery along a wall that is not a boundary wall, the ball immediately becomes dead and the striker is credited with one run. 

2.                A ball struck to hit the ceiling or one or more of the side or back walls shall count as one run, even if the ball subsequently hits the boundary wall in which case it remains in play. Two additional runs shall be scored if the batsmen complete a run (if the ball is struck to hit the ceiling or side or back wall and a batsman is then run out one run shall be scored).

3.                Two runs shall be scored if the striker plays the ball and it does not hit a wall and the batsmen complete a run.

4.            A bye shall count as 1 extra if the ball hits a wall (including the boundary wall); a leg‑bye shall count as 1 leg-bye extra if the ball hits a wall (including the boundary wall). In each case if the batsman completes a run 2 additional extras shall be scored.

5.              Two byes or leg‑byes shall be scored if the batsmen complete a run without the ball hitting a wall.

6.             No Ball

(a)          A No Ball shall score one penalty run, recorded as a No Ball extra, in addition to any runs scored in 1, 2 and 3 above.

(b)          From a no‑ball struck by the batsman, runs shall be scored as in Scoring Regulations 1, 2 and 3; these shall be

               accredited to the striker. If the batsmen do not run and the ball does not touch any wall or ceiling then just the

                penalty shall be scored.

 7.        Wide Ball

(a)        If wide‑ball is called and the ball goes on to hit the ceiling or any wall, then one run shall be credited

            under extras; two additional runs shall be credited under extras every time the batsmen complete a run.

(b)         If wide‑ball is called but it does not hit the ceiling or any wad, two runs shall be credited under extras for every run   completed by the batsmen.

 (c)       A wide ball shall score one penalty run, recorded as a wide, in addition to any other runs scored in 7(a) and (b) above.

8.         An overthrow hitting any wall or walls shall count as only one run to the batsman or to the total of extras as appropriate. Additional overthrows can only ensue from each additional throw that goes on to hit a wall or walls. (The batsmen shall not change ends).

 9.       No runs shall be scored if a batsman is out caught off the walls or ceiling.

10       If in the opinion of the umpire the ball becomes lodged in netting or in any obstacle, then the umpire shall call and signal "dead ball" and award one run. The batsmen shall return to their original ends.

11       If the ball is played into any part of the netting above the wall behind the striker, the umpire will call and signal “dead ball”       and one run only shall be scored).

 METHODS OF DISMISSAL

Apart from the normal methods of dismissal contained in the Laws of Cricket, the following variations shall apply.
  
             
(a)             The batsmen shall be caught out by a fielder after the ball has hit the ceiling, the netting or any wall,

                        except directly from the boundary wall, provided the ball has not touched the floor.

            (b)      The last not‑out batsman shall be given out if the non‑striker running with him is given out.

            (c)      The batsman or the non‑striker shall be given not out if the ball rebounds from a wall or ceiling and hits

                        a wicket without being touched by a fieldsman
           
(d)         If a wicket is broken for any reason a "run‑out" decision can only be subsequently obtained from that end if:

                        A player either replaces a bail and then removes it in the normal manner or lifts the stumps from the ground    

                        with hand/hands providing that the ball is held in the hand/hands used.   Not with the ball in one hand and                

                        stumps  in the other -  The stumps should also be in approximately  their original position.

 

Time keeping

Teams must be ready to START 1st match at 7,30pm.

 Teams playing in the second match should be at the hall by 8.30pm, If the 1st match is still in progress the toss

for the second match should take place no later than 8.40pm with the second match starting as soon as possible. 

Should the !st match finish early the 2nd two teams must be ready to start from 8.30pm. 

Team cards should be filled in and handed to scorer before the toss.  

When a wicket falls the incoming batsman should leave the balcony immediately and cross the outgoing batsmen no 

later than on the stairs.

 Discipline

Thankfully we have experienced very few problems with discipline during the indoor season and long may that continue.

 Could I ask all players and particularly captains to read “ The Spirit of Cricket” which is a preamble to the the laws of the

game and to be aware of there individual responsibilities.   

Should there be any instances of umpires issuing disciplinary reports they will be handled using the procedures as set out

by the Gloucestershire County Cricket League (GCCL).  Full details are available in the GCCL handbook which is available 

on line and can be easily found on the GCCL play-cricket site. 

Fair Play award.

The Gloucestershire Cricket Board “Fair Play” award will be decided as follows:

             All match officials will award a fair play mark to each team after each match (1 to 5 as per GCCL guidelines).  An average of the marks will be recorded and these will be published every 4 weeks during season.

             At the end of season team with highest overall mark will win the award.

             Also, should two or more players be level for an individual end of season award the award will be decided by which players team has the highest “fair play” mark.

Cancellations
If any team concedes a fixture they must contact the opposing team and arrange to compensate them by £30.00 to cover

hall hire costs – This must happen within 7 days



 

 
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